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I3dconverter review
I3dconverter review











i3dconverter review
  1. #I3dconverter review archive#
  2. #I3dconverter review software#
  3. #I3dconverter review code#
  4. #I3dconverter review Pc#

Why is it my favourite? Well, it’s free for a start! Not to mention that it also has an abundance of plugins that can be used to further extend it’s features.

#I3dconverter review Pc#

One of my favourite audio programs on the PC (also available on the MAC) is Audacity. This post will talk you through the process, and show you the settings you need to use in order to do it. We can use our modern devices to create and process our required audio, and then resample it for use on the STE. The question is, can we put the new world of audio processing to use with our beloved Atari STE? Well, the answer is yes, we can.

#I3dconverter review software#

However, audio processing technology and software has massively changed since the day of 8 bit sampling, and audio playback quality is now pretty much as good as it is going to get.

i3dconverter review

Many thanks to Neil Halliday for tracking down The Pixel Twin’s Utility Disk! We were able to include the docs from that disk, with the later version posted to AF which I found later.įor reference, here is an image of the workflowĪs we all know, the STE has far superior sound capabilities than the standard ST, and for many years this has been put to good use in games and demos. Elon Musk won’t be hiring me for my new car design, that’s for sure! It should now display your new model, at least I hope so.

i3dconverter review

Then on line 46, you can change each filename similar to what I have done here:Ĥ6 I(X_LIST)=start(6) : I(Y_LIST)=start(7) : I(Z_LIST)=start(8) : I(S_LIST)=start(9) : I(FIL_PATS)=start(10) : bload “objects\cybercar.x”,start(6) : bload “objects\cybercar.y”,start(7) : bload “objects\cybercar.z”,start(8) : bload “objects\cybercar.obj”,start(9) In line 10 you can modify the palette, I think this may need experimenting with to get the colours to match up correctly. You just type in the name you want for the whole file set, but no extension required as it saves out 4 new files at once.Ĩ) Modify the example file listing (STOS3D3.BAS), so you can load in your new model and view it. The doc says it saves off a *.S file somewhere, it doesn’t, it’s an *.OBJ file (so remember to keep your original Wavefront *.OBJ files within a seperate folder from your output here, to avoid overwriting!). Export a new object file set (*.X, *.Y, *.Z, *.OBJ) to a blank floppy disk image in drive A (not your HDD partition, as I don’t think it can save to HDD). If you mess up, reload the *.3D2 file and start again.ħ) Click on the floppy disk icon “O” with the arrow pointing towards it, ie. You will have to click on “EXP FACE” a couple of times, sometimes more. Clean up each surface by deleting the first triangle (with “DEL FACE”), then expand the 2nd triangle to make all surfaces appear like your original Blender 3D model. Use the arrow keys to navigate around the model, Z & X keys to cycle through each triangle. I’m keeping my fingers crossed that we can eventually do more than just view a newly created model!ġ) Model a low poly model in Blender 3D ()Ģ) Export as a Wavefront *.OBJ file (you can probably try other formats too, I just used this one because I figured it would work fine and it did)ģ) Load the *.OBJ file into 3D Object Converter v7.0 () (799 3D object file formats supported!)Ĥ) Save as *.3D2 format (Cyber Studio CAD-3D)ĥ) Load the *.3D2 model file into DML’s “CADCONV.PRG”Ħ) See DML’s own original doc for further info and get ready to be patient with all of this! So, I have come up with a workflow that works well so far.

i3dconverter review

#I3dconverter review code#

You can modify the code within DML’s newer example file, STOS3D3.BAS much more easily to view/use your own models now too.

#I3dconverter review archive#

It seems to be an earlier 1991 version and somewhat incomplete, so please use the later 1992 version included within this archive (which Doug posted to Atari Forum in 2014). I’d advise not using The Pixel Twin’s Utility Disk version that’s floating around in Floppyshop PDL (ie. A JPG screenshot has been included, showing a possible workflow in action. It’s to help those who want to make new models for DML’s 3D extension. I thought it would be a good idea to include this additional information I posted up to the STOS Coders FB page.













I3dconverter review